Best used at the 84 second mark to prevent last second spawns. Note: Unstable Watch stops enemies from spawning while active. Note: Highly luck based: enemies can spawn at the last second.Note: More enemies spawn in multiplayer.If you find the game too hard, you can leave the game open and go AFK after you have cleared a teleporter event.Įnd a teleporter timer with 0 enemies on the map Strategy: This will likely happen naturally on your first complete playthrough.Note: Time spent out of combat still counts.Granted when the clock in the top-right of your HUD reaches 40:00.Their damage output is rather low as long as you avoid their missiles, and most of their attacks can be dodged easily by jumping and moving left or right. You will fight several of them on the final stage as they spawn rather commonly. Strategy: Scavengers are bosses that appear in the second half of the game.Keep in mind that shrines fail more often on higher difficulties, so you may want to try this on Rainstorm or Monsoon if you are having problems. Strategy: This will happen naturally if you gamble at shrines often.Note: Imp Shrine failures do not count towards this achievement.Note: Shrine failures occur more often on higher difficulties.Note: Shrines are statues that allow you to gamble money/health for a chance to win items.Drones appear more frequently on Drizzle. Strategy: Drones are the little robots found on the ground with a light-green silhouette that cost money to repair/hire.Note: Drones last until they take too much damage, at which point you must pay gold to repair them.Note: Drone count requirement is split between party members.Strategy: Damage the boss of the first stage on Drizzle until he is almost dead, then let enemies hit you until you are under 20% health.Note: You do not need to deal the killing blow on a boss to unlock this achievement. If you are really having trouble, then play with a friend and split up to find the teleporter.
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